Playable Stories: Marlène
A conversation on narrative design and how games can become a medium for personal and meaningful storytelling.
Playable Stories is a conversation series created and hosted by Into Storymode.
This session is presented in collaboration with Somerset House Exchange as part of their community programme. The event is supported and promoted by the IGDA London Chapter.
About this session
This session brings together conversation and reflection around how games can become a medium for personal storytelling.
Through Marlène’s work and experience, we will explore how narrative design, player agency, and creative constraints shape the way stories are felt and understood through play.
Playable Stories is part of Into Storymode’s wider effort to create more space for thoughtful, story-driven conversations around games, interaction, and emerging creative practice.
Speaker
Marlène is a game creator and designer working in narrative-driven interactive experiences.
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Event details
Date: 14 April 2026
Venue: Exchange, Somerset House, London
Format: In-person talk and open conversation
Further event details and ticket information will be announced soon.
About Playable Stories
Playable Stories is an independent conversation series hosted by Into Storymode, exploring how games and interactive experiences can become a medium for sharing personal stories.
Each session invites a designer to share the thinking, creative process, and challenges behind a narrative-driven game, followed by an open conversation with the audience.
The series aims to create a relaxed space for designers, artists, writers, and curious players to reflect on how stories can become playable.
About Into Storymode
Into Storymode is an initiative exploring how games and technology can become a medium for storytelling, reflection, and meaningful human experience.
Through talks, workshops, and emerging tools, it supports new ways for people to turn stories into interactive experiences.