Blog

The Scan Is the Floor, Not the Building

A scan, on its own, is just geometry. It's the floor — somebody still has to build the room. Notes on spatial storytelling, Part 1.

Boardroom: Building a Meaningful Game with AI

How Boardroom — a Reigns-style swipe-card game about the impossible balancing act of corporate leadership — was built end-to-end with AI as the builder and a human as the director.

When the Mechanic Is the Message: Designing Feeling in As Long As You're Here

How Marlène Delrive and her team translated the inner experience of Alzheimer's into the grammar of play — and why every mechanic is an argument.

The Game That Kept Finding Her

At our Playable Stories evening, Marlène Delrive spoke about what happens when a piece of creative work refuses to let you go.

From Difficult Stories to Playable Experiences

A look at how As Long As You’re Here turns a difficult subject into an interactive experience, and how simple tools can help shape personal stories into playable forms.

A New Opening

A new opening for Into Storymode and the thinking behind it.