The Scan Is the Floor, Not the Building
A scan, on its own, is just geometry. It's the floor — somebody still has to build the room. Notes on spatial storytelling, Part 1.
A scan, on its own, is just geometry. It's the floor — somebody still has to build the room. Notes on spatial storytelling, Part 1.
How Boardroom — a Reigns-style swipe-card game about the impossible balancing act of corporate leadership — was built end-to-end with AI as the builder and a human as the director.
How Marlène Delrive and her team translated the inner experience of Alzheimer's into the grammar of play — and why every mechanic is an argument.
At our Playable Stories evening, Marlène Delrive spoke about what happens when a piece of creative work refuses to let you go.
A look at how As Long As You’re Here turns a difficult subject into an interactive experience, and how simple tools can help shape personal stories into playable forms.
A new opening for Into Storymode and the thinking behind it.